CNCTW GDI Military Flag

Flag of the GDI

The Global Defense Initiative (GDI) is the global government of Gizzur Earth . It was founded in accordance with the United Nations Global Defense Act (UNGDA), on the date of October 12, 1995 (1360 N.E), as a formalized military branch of the United Nations and evolved into a supra-national state in its own right. GDI's initial goal was to preserve world order by combating global terrorism, epitomized by its nemesis the Brotherhood of Nod (although the two factions works together if a bigger treat arises like the Combines or Scrin) , but eventually outgrew its original mandate to become a world government. It is also a member of the Alliance of Nations and has provided Tiberium for the Allied war machine since the beginning of the organization. While fighting against the Axis of Empires and the Coalition of Independent States, it also fights against the terrorists within its own borders to make sure that society remains peaceful.



The Global Defense Initiative, or GDI, was originally a covert multinational special forces group operating under the designation of Operations Group Echo: Black Ops 9 before 1996. The organization was formed by the United Nations Security Council in the aftermath of the World Wars, and was designed to be a covert, specialized peace enforcing unit with a mandate to operate worldwide, outside of regular UN forces. The unit was equipped with both the military and political means to deal with anything from local ethnic unrest to regionalized armed conflicts across the globe, and was given as its primary directive the ensuring that no fledgling conflict would ever escalate into a continental or worldwide emergency again.The roots of GDI could be found back during the Great World War II, following the devastation of Greece. Reacting to Soviet brutality, the United Nations approved a unique initiative. The purpose of the proposal was to provide military funding to help increase the Allied Forces' support. More importantly, the initiative called for the creation of an agency for global defense. Over the following years, as O. G. E.:B. O.9 repeatedly became deployed throughout the world, rumours about their existence began to slowly seep into the mainstream public consciousness. Eventually, the overseeing Security Council came to the decision that transparency and limited disclosure were the best response to the international media speculations on the nature and purpose of this secret unit. The final proverbial straw for this would come when an operation in which the attempted assassination of Saddam Hussein, in a covert effort to prevent the outbreak of the Persian Gulf War, failed miserably and resulted in the death of a large number of agents. This incident, coupled with the rapid global spread of a mysterious and toxic extraterrestrial substance known as Tiberium, as well as the ever increasing influence of the globalized Brotherhood of Nod society, prompted the Security Council to begin to greatly expand and revise the mandate as well as the purpose of O. G. E.:B. O.9. The organization was restructured and was brought out of the shadows in order to make it capable of tackling the threats of the modern ages effectively as well as directly. In accordance with the United Nations Global Defense Act (UNGDA), the UNGDI or fully the United Nations Global Defense Initiative was founded at the date of October 12, 1995. The UN proposal stated the following:"The Global Defense Initiative was founded to enforce the United Nations Global Defense Act and uphold the ideals as outlined in the United Nations Charter."Their first supreme commander became the American Brigadier General Mark Jamison Sheppard, United Nations Military Command.

The First Tiberium WarEdit

During the First Tiberium War GDI fought Nod forces on a multitude of fronts. Eventually, Nod propaganda efforts painted GDI as being responsible for atrocities such as the slaughter of the entire population of Bialystok, through a series of false news broadcastss recorded by Greg Burdette, which forced GDI to pull back from many territories which were then quickly taken over by Nod supporters. This culminated in the UN becoming forced to discontinue its public funding of GDI due to the fear of public backlash. Nod began assaulting GDI strongholds everywhere, believing that the organization had been severely weakened by these manipulative efforts.As it turned out, the UN had faked their financial withdrawal in an attempt to outwit Nod's leader Kane , a brilliant and charismatic man. The plan was successful, and Nod forces were greatly surprised to find the bases they were attacking were heavily fortified. Most attacks were complete victories for GDI. Two more years of fighting continued, however, until GDI operatives finally located Nod's main global headquarters, the so-called "Temple of Nod", just outside of Sarajevo. A three day battle began between GDI and Nod's most elite troops. GDI could not break through the Black Hand and had to use their most advanced weapon - the orbital Ion Cannon - was activated. The Temple was destroyed, Kane was pronounced dead, and Nod was crippled, effectively ending the First Tiberium War.

The Second Tiberium WarEdit

With the destruction of the Brotherhood's Sarajevo Temple a period of peace dawned, allowing time for GDI to renew its efforts into researching Tiberium and to study the Brotherhood of Nod's enigmatic and radically advanced Tiberium-based technology. However, GDI forces never recovered Kane's body which was considered by many to be the biggest oversight of the entire war. During these years tabloid headlines and rumors of the continued underground existence of the Brotherhood were commonplace, prompting GDI to conduct investigations into these sightings before eventually sealing each case with few questions answered. The world remained largely at peace until September 2, 2030, when GDI bases around the world found themselves under heavy fire from Nod units. Aboard the "Philadelphia", GDI's top brass could make little sense of it; the Brotherhood as an organized and globalized militant force was supposed to have been almost eliminated and left divided into small and harmless splinter groups after Kane's death. And then the unthinkable happened.GDIs communication equipment was hacked, and in a broadcast to the "Philadelphia", Kane revealed himself to be alive, thereby declaring his return to the global political and military scene. Alarmed with this development, general James Solomon assigned field commander Michael McNeil the task of leading the efforts of countering the Nod assaults and taking the battle to them, thus initiating the Second Tiberium War .During the course of the war GDI became affiliated with the Tiberium-mutated Forgotten in their battles against Nod. GDI took out Nod's Divination project facility as they rescued the Forgotten leader Tratos and, with their help, destroyed Nod's chemical missile plant and Banshee prototype facility. GDI also had to reinforce their bases after Nod overran Hammerfest base in Norway, which prompted GDI to retrieve sonic disruption crystals from the Nod forces.The final battle this time took place in Cairo, with GDI forces striking once again at the heart of Nod, Kane's pyramid and rebuilt Temple. McNeil and Kane went one-on-one and in the end Kane was impaled with a steel beam. GDI subsequently secured the mysterious Tacitus  device, which could potentially provide the organization with the means to end the Tiberium infestation on the planet. 

The AftermathEdit

Shortly after Kane's second "death," it was revealed that the vaccine which The Forgotten leader Tratos had developed and had administered to his kin Umagon proved to be ineffective in curing, or even halting, Tiberium mutations within a human being, instead grossly accelerating mutations. Time began running out quickly as the Tiberium infestation increasingly continued to threaten the future and the very survival of humanity on Earth. GDI thus began to focus the majority of its resources and efforts into unlocking the secrets of the Tacitus while defending themselves against the remainder of the Brotherhood. Tratos, however, was assassinated by forces led by a Nod commander.This left GDI with no alternative other than to attempt to capture the Brotherhood's artificial intelligence unit named CABAL, which was rumored to be able to decode all the information contained within the Tacitus device by means similar to those of Tratos. Anton Slavik, leading that what was left of Nod's core, organized armed forces after the conclusion of the Second Tiberium War, was also working on reactivating CABAL in order to regain their logistical and tactical advantages, and more importantly to prevent the Brotherhood of Nod from fracturing into splinter groups again as it had done so after the conclusion of the First Tiberium War. When GDI recovered the final piece of the Tacitus, however, CABAL suddenly turned on both GDI and Nod in a move that would reveal itself to be part of an independent and premeditated plan of the AI itself. CABAL's increasing threat eventually led to an uneasy alliance between GDI and Nod, with both armies destroying two fronts of CABAL's cyborg production and resource gathering facilities. Their missions were a success, with GDI and Nod mounting a final assault on the renegade artificial intelligence's system core. Upon CABAL's termination, GDI apparently managed to develop a 'cure' for the Tiberium infestation on Earth based on the information they recovered from the Tacitus device, but whether or not they fully succeeded in utilizing this data is unknown. It was later revealed in the Third Tiberium War that Sonic Disrupters could break down Tiberium, and that humans should be prepared for a foreshadowed Scrin invasion.InterbellumBetween the Firestorm Crisis and the Third Tiberium War GDI closed many of its bases, focusing on the elimination of the CABAL's remnants and the eradication of Tiberium. During this time GDI didn't see Nod as a threat, continuing it's activities and organization with secrecy, except for the Rio Insurrection and the destruction of Nod's stealth research lab under GDI command in Australia.Along with placing emphasis on ecological recovery and securing the Blue Zones, GDI decided to close several of its military bases, as Nod seemed to be too fractured to provide any resistance to GDI forces. By 2043, they had closed down over 60% of their military bases worldwide. The closure of these bases freed much-needed resources for the newly prioritized task of ecological clean-up, with the flagship project of New Eden carried out by its public works division, Idris Corporation. Before the onset of the Third Tiberium War , GDI controlled all of the uncontaminated Blue Zones and many of the contaminated, but habitable, Yellow Zones across the planet. With the Blue Zones consisting of a mere 20% of the Earth's surface, the majority of the world's population lived in Yellow Zones, in which the Brotherhood was still able to operate and maintained major influence in some of them. Neither side controlled the Red Zones, areas where the surface had been so badly scarred by Tiberium mutation that it was unrecognizable as Earth and completely inhospitable, at least to non-mutated carbon-based life-forms. GDI had consolidated its power, becoming a de facto world government, being in charge of the Blue Zones and most of the Yellow Zones. While there technically still were member countries, the divisions were of no importance. By this time administrative authority for GDI passed from the United Nations to GDI's own Council of Directors. Ironically, GDI becoming a superstate, replacing national governments is exactly what Kane said would happen. The diversification of purpose led to GDI's military forces becoming a branch of the organization, in the form of the GDI United Peacekeepers (GDIUP). As the years of peace following the Second Tiberium War continued, GDI became somewhat complacent, controversially phasing out some of its more experimental combat technologies (perhaps most infamously the majority of its mechanized walkers, including the Titan and Mammoth Mk. II). 

The Third Tiberium WarEdit

However, this period of peace was short lived, as Nod's breakup was a mere illusion. The Brotherhood of Nod struck quickly, infiltrating the Goddard Space Center and disabling GDI's A-SAT (Anti-Satellite) defense systems, responsible for defending GDI's space operations from hostile attacks. Nod then launched a nuclear missile at the Philadelphia while GDI's leaders were in council aboard the space station, critically damaging GDI's command structure and causing widespread chaos. Meanwhile Nod forces launched a coordinated strike against GDI-controlled Blue Zones worldwide. GDI repelled Nod from the Blue Zones after several days of intense fighting, and launched a counter-attack upon what was thought to be a Nod chemical weapons facility in Egypt. It was quickly revealed that this facility was researching and developing a Liquid Tiberium Bomb. GDI crippled Nod's nuclear capabilities in Cairo before proceeding to Sarajevo and using an Ion Cannon on the Brotherhood's Temple Prime by order of acting GDI director Redmond Boyle, against the warnings of General Jack Granger.The Ion Cannon hit a liquid Tiberium deposit beneath Temple Prime, vaporizing it and causing a large chain reaction that wiped out what remained of Sarajevo and the surrounding regions, while at the same time spreading deadly Tiberium fallout all over the Yellow Zones of Eastern Europe. The resulting death toll was catastrophic.Just as GDI thought it had won the war, alien invaders known as the Scrin, apparently attracted by the liquid Tiberium explosion, arrived and wrought havoc upon GDI and Nod alike. GDI deep space scans picked the Scrin up even before they arrived, and in a state of panic Redmond Boyle rashly ordered the entire southern hemisphere's network of Ion Cannons to be activated and unleashed on the aliens. This only served to send 39 Drone Ships crashing into Red Zones throughout the world.Upon landing, the aliens quickly began striking at blue zones all over the globe with deadly precision. GDI forces scrambled to put up an effective resistance, but after their battles with Nod were spread very thin. After repelling the invaders from several of their blue zones, GDI discovered the invaders' seemingly random attacks were just a distraction from the massive, monolithic towers that were being constructed for an unknown purpose and systematically destroyed them. Unbeknownst to GDI, Kane resurfaced once more to end an inner power struggle with one of his generals and sought to control one of the Scrin Towers in an effort to learn more about Tiberium and the alien's technology. As the war ended, only one tower survived the conflict, having been protected from attack until it was completed and became invulnerable to GDI attacks.GDI stopped the invasion and planned to keep the remaining Tower, which ended under Nod control, supposedly inactive and harmless. A number of Scrin invaders were forced to flee for the time being. It is unknown whether or not the first Scrin incursion was a full invasion or something else.

Contacts with the Combines and the AllianceEdit

Joining the AllianceEdit

The First Multiverse WarEdit

Combine betrayal towards NODEdit

After the First Multiverse WarEdit

The Fourth Tiberium WarEdit

The Chao WarsEdit

The Fifth Tiberium WarEdit

The Second Multiverse WarEdit

The Sixth Tiberium WarEdit

Aftermath of the Second Multiverse WarEdit

The Infection WarEdit

Aftermath of the Infection WarEdit

Joining the Multiversial FederationEdit

GDI military doctrineEdit

The GDI relies on a combination of powerful, rugged, and versatile technology. Standard GDI doctrine calls for combined arms "shock and awe" warfare, unleashing devastating and comprehensive assaults with mixed air, land, sea, and space-based weapons. Outside observers have been recorded as noting that GDI's offensive operations are a "slow-moving juggernaut" that crushes through all opposition with a force of extremely well-armored and supported assault units. Man-for-man and vehicle-for-vehicle, GDI weapons systems are often superior to their opponents in terms of raw firepower and durability. As for base defense it differs little from their offensive doctrine. They use a number of heavy fire power defense platforms, each suited to a different type of enemy - 20mm rapid-fire automatic railguns for infantry hordes, and powerful Sonic Emitters or railgun equipped turrets in some cases to wipe out an advancing armour division. They will use sheer brute force to not just stop but to completely obliterate a hostile force. A failed attack on a GDI base will often leave few or no survivors. This philosophy is summed up in GDI's iconic Mammoth series of super heavy tanks, from the original X-66 Mammoth Tank, to the devastating Mammoth Mk. II and the awe inspiring Mammoth Armed Reclamation Vehicle, both nearly unstoppable juggernauts of power in their day.

Preferring overwhelming firepower to subtlety, GDI forces have few stealth units. Rapid attack capabilities are generally supplied by light assault vehicles, such as the iconic Orca VTOL aircraft, and orbitally-deployed Drop Troops or Zone Troopers. Their weapons systems range from conventional firearms, smoothbore cannons, and guided missiles to high velocity railguns, highly destructive Sonic weaponry, and state of the art orbital Ion cannons.

Within GDI, certain military units exist with exclusive access to top-of-the-line technologies. For instance, in the span of time between the Second and Third Tiberium Wars, the Steel Talons armored division was founded to provide a testing bed for GDI's more experimental technologies, focusing on mechanised units. Many of the units first fielded by the Talons became standard for all of GDI by the Third Tiberium War. Operating as of the Third Tiberium War, Zone Operations Command is a high tech military special operations group specializing in Tiberium reclamation and operations in hazardous environments, such as Red Zones. While it lacks access to certain heavy firepower technologies, such as railguns, ZOCOM has access to extremely advanced harmonic resonance technology.

In addition, to win the support of the local populace, GDI organizes humanitarian aid in the form of refugee aid air drops and occasional excursions to Yellow Zones to provide medical aid.

One of GDI's largest and most powerful vehicles, the Mammoth Armed Reclamation Vehicle (MARV), is the one of these final means of dealing both with Tiberium with its onboard refinery and Nod heretics, hostile mutants and Scrin invaders through its unparalleled firepower. Unfortunately, 3 MARVs met their volatile end at the hands of the experimental Nod AI LEGION, and as it was found out in 2062, they did little to stop the Tiberium contagion from spreading like out-of-control wildfire.

During the Ascension Conflict, the Mammoth Tank is no longer the strongest tank on the battlefield, as its walker brother, the Mastodon, takes that role, but Mammoths are still quite deadly in spite of being heavily armed meat shields, and are regardless iconic of GDI in the Conflict. The Firehawks, Orcas and the whole GDI arsenal was upgraded and then, during the Incursion War, GDI deployed the very first Crawler to support their huge armies, granting them previously unknown manuverability in the battlefield. They also reclassified their forces into Offense, Defense, and Support classes, each of which had their own Crawler design to ensure success. Despite the huge overhaul in their military, GDI raw firepower still remains unmatched compared to their Nod counterparts.

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