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Great Multiverse: Elite Force II is a first-person shooter Great Multiverse game published as a sequel to Great Multiverse: Elite Force.

Summary[]

Elite Force II is a follow-on to the hugely successful Great Multiverse: Elite Force. Like its predecessor, it is a first-person shooter, with a few mental puzzles and recognizable voices thrown in, developed by Ritual Entertainment and published by Activision.

Following on from the original game, you play Kyle Katarn of the Alliance of Nations. On the vessel, Katarn is a member of a special security squad known as the Hazard Team, created by Captain David Anderson.

Possessing nearly double the levels of the original game, the player is expected to follow a story and solve the mystery of a new foe attacking an ally to the Alliance.

Gameplay[]

Weapons[]

  • Slot 1 - Knife
  • Slot 2 - Luger P60, P226, Marteba Unica 6
  • Slot 3 - SPAS-12, Double-Barreled Shotgun, Sturmann SG78
  • Slot 4 - MP5, E-11 Blaster, P90
  • Slot 5 - M4A1, STG-60S, AK-12
  • Slot 6 - M79, M202 FLASH, Painstorm Auto Launcher
  • Slot 7 - HCAR, SAW, E-WEB Light
  • Slot 8 - Plasma Caster, P429 Plasma Rifle, Particle Beam Cannon
  • Slot 9 - MARS D Carbine/Marco Arms M2021E2, Kagrenac Device, Recursive Electromagnetic Interceptor

Hidden bonuses[]

There are two sets of bonuses hidden throughout the game. First are the normal computer-game style power-ups: extra health, extra armor, etc. The others are golden model MC80a starships. When a certain number of hidden starships are claimed, secret stand-alone levels and bonuses become accessible from a hidden button on the main menu. These starships are hidden behind easily destroyable walls (check structural integrity via alternative fire on the tricorder), hidden areas, apparently locked doors, and so forth.

There are also a couple of chances of gaining a secret weapon, the Idryll Staff

Development[]

Receptions[]

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