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The Minmatar are a civilization of Humans from the Lo'opik Universe. A tough, no-nonsense race, theare a determined and independent people. Hailing from the planet of Matar which was a natural paradise, although centuries of abuse have taken much from its beauty. The Minmatar Republic was formed in the wake of the Minmatar Rebellion and the successor to the Minmatar Empire. It is considered to be the youngest of the empires, but a fiercely proud nation. Though democracy has served them well, many long for a government to reflect their tribal culture.

When the Minmatar Republic was pulled into the First Multiverse War in 125 YC (1495 N.E.), they officially joined the Coalition of Independent States to gain a greater advantage over their Amarrian enemies.

History[]

The Minmatar originate from the planet Matar. In the distant past the clans constantly warred against each other. Since the end of the tribal wars, however, Minmatars have learned that cooperation is more important and led to peace among the various tribes. They were led by the Minmatar Elders.

The Minmatar discovered space flight in 21413 AD, and spent the next several centuries exploring and colonizing. Unlike the other races, they did not construct their own stargates. Instead, they found several still-working gates and used them to expand across three systems. They also developed a unique form of faster-than-light travel that was only later copied by the other races, the acceleration gate. At some point the Minmatar Empire came into exist during the Space Age. The Minmatar expand three systems until they made contact with the Amarr Empire in 22355, which came to be known as the Day of Darkness and marked the end of the Minmatar Empire. The Minmatar were hopelessly outmatched by the larger and stronger Amarr Empire. Over 125 years, the Minmater were eventually all enslaved by the Amarrians.

The Minmatar spent the next several centuries living in peace and prosperity. Unlike the other nations, they felt no need to expand beyond their limited reach. This proved to be to their detriment, as the Amarr discovered them and invaded in 22355 AD. Technologically superior to the Minmatar, the Amarr were able to cripple the Minmatar defenses and enslaved millions in an event known as the Day of Darkness. Over the following centuries, the majority of the Minmatar would be enslaved by the Empire. In 23216 AD, the Minmatar Rebellion began with the aid of the Jove, Gallenteans and Amarr Admiral Faus Akredon. They successfully revolted against their masters and their collaborators and pushed them out of Minmatar space. The rebels created the Minmatar Republic. They have been at a constant war with the Ammatar Mandate since both of their creations.

This required the assistance of the Gallente and a fortuitous Amarr loss in the Battle of Vak'Atioth. However, the Minmatar were able to drive the Amarr out of their home space and take additional territory on top of that, giving them a strong foundation from which to rebuild their culture.

Government[]

Culture and Society[]

For the Minmatars, the most important thing in life is to be able to take care of yourself although kin and family play an important role in their society. They prefer identifying themselves by the clan or tribe to which they belong. A clan can have any number of people in it, and its size is largely dictated by the main activity of its members. Most specialize in one area of activity. While those who live on a planet can focus on agricultural or industrial activity, others who travel around the world of EVE concentrate on trading, pirating, and so on.

The Minmatars are the most numerous of all the races in New Eden, but their vast numbers are divided into many factions.

Tribes[]

The Minmatars are divided among tribes and clans that still try to maintain their regional and ideological identities, however they act as a single unit towards other races.

Brutor Tribe: The Brutor tribe are a strong-willed people and hold their tribal heritage close to their hearts. They are strong advocates of transforming the Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. The Brutor are renowned for living regimented, disciplined lives. Despite presenting a tough, no-nonsense exterior, they are deeply introspective and "in the moment", aware of even the smallest detail. Immersed in ancient martial traditions that begin at childhood, they are physically robust individuals and intimidating to face in the flesh.

Sebiestor Tribe: The Sebiestor tribe are widely respected as being among the most innovative thinkers of their people. The Sebiestor are an ingenious people with a natural fondness for engineering. For the last millennium, they have been pioneering advances in applied sciences despite laboring under chronic material shortages. Sebiestor engineers believe they can build anything out of anything. Veritable masters of deriving solutions from impossible circumstances, they are most commonly found working in shipyards, assembly lines, terraforming projects, outpost construction, and aboard starships.

Vherokior Tribe: The Vherokior tribe can be found in professions ranging from doctors to mystics, scholars to merchants. Their quiet work ethic and widespread family clans allow them unlimited social mobility in the Republic, with access to both the best and worst that society has to offer. While politically underrepresented in the Republic, the Vherokior are more than capable of influencing policy. They have no qualms of using that influence to benefit a relative or associate. The practice is common in the private sector as well, where Vherokior clan-run businesses thrive by avoiding the bureaucratic red tape of official channels.

Thukker Tribe: The Thukker Tribe is one of the original seven Minmatar tribes. After gaining their freedom from the Amarr Empire, the Thukker Tribe left the Minmatar Republic for a nomadic life of their ancestors but in space. They travel throughout space in particular The Great WildLands Region where it's considered to be the closest thing to home for the Thukker Tribe. Most treated the tribe as petty criminals but their resourcefulness and diligence is praised.

Krusual Tribe: The Krusual tribe is sly and cunning surrounded by lies and secrecy. Though isolationist by nature, the Krusual tribe has recently becoming more involved with the politics of the Republic as they stake a claim for its mastery.

Nefantar Tribe: The Nefantar tribe, commonly known as Ammatar, are known for collaborating with Amarrian agents. During the beginning of Amarr rule, many Minmatars thought the Nefantar were traitors. After the Rebellion, the Nefantar fled with their masters and formed the Ammatar Mandate. The Minmatar Republic and the Ammatar Mandate had constantly fought in skirmishes against each other since its creation. It has only been recently revealed that the reason of the Nefantar betrayal was to save what remained of the Starkmanir Tribe. This has caused an identity crisis among the Nefantar who many deeply support the Amarr Empire.

Starkmanir Tribe: The Starkmanir tribe was thought to have been lost in the Minmatar Rebellion until news was released of their survival as slaves. The Nefantar tribe had devised a plan to rescue the remaining po

Military[]

The Minmatar Republic military was established by the surviving elements of the rebel forces from the Minmatar Rebellion. Though they are not the most advanced, they have novel tactics and tremendous spirit for freedom of their brothers and sisters still in slavery by the Amarr Empire. The major part of their military is the Republic Fleet and the Tribal Liberation Force. Though while the Defiants is not part of the Minmatar Republic, they are made up of mainly ex-Republic Fleet personnel that fight against the Amarr Empire.

Territory[]

Foreign Relations[]

Coalition of Independent Systems[]

The Minmatar chose to side with the Horde with little choice, but found mutual comrades who suffered similar treatments and suffering such as the Mandalorians and Krogans, they have mixed relations with some factions and hatred towards the Batarians and Semerians who take pleasure in slavery.

Alliance of Nations[]

Due to their enemies, the Amarr surprisingly joining forces with the Alliance, the majority of the Minmatar could not come to terms of working with the alliance, however, they do seem to come to mutual terms with most Allied nations and cultures with both have a common enemy: the Combine and at times work alongside some when giving little choice at first until they begin to respect them and by the time the Coalition ended, the Minmatar officially decided to fight along side them against slavers when the Coalition disbanded. Even joined them in the conflict against the Galactic Empire, the Nazi Germans, and the Confederate States of America.

Axis of Empires[]

Notes[]

Trivia[]

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